In short, the more I play Mirror's Edge, the more my phobia seems to be fading. I doubt you'll ever see me tracing along London's rooftops, but Faith's suffering could mean that stepladders won't terrify me any more. I'll Be Honest and tell you right now this is one of the trickiest reviews I've had to write for a substantial period of time. You see, Mirror's Edge is a game that will and has split the community down the middle. I can imagine the comment pages on various websites right now, the fevered defence of the fanboys and sarcastic jibes of the trolls.
The thing is, both of these groups are right in their own way. Every good point is balanced out by a bad one, every thrilling escape from the 'blues' cops matched by an infuriatingly placed checkpoint. Mirror's Edge involves a young woman Faith struggling to clear her cop sister Kate of a murder charge.
A mayoral candidate has been executed in his office, the murder weapon being Kate's gun. Faith is on the opposite side of the law, part of a group of 'runners' -couriers who deliver secret messages by the rooftops of the city, thereby evading the Big Brother-style surveillance of the ruling totalitarian regime. You do this by running and jumping a substantial amount, and when you get into the flow of things, all this athletics is really exhilarating.
When the bullets are flying and the police are hot on your heels, there's a distinct feeling of pressure, panic and excitement that builds up as you get closer to that big jump onto the next building. Elation follows when you've cleared that final hurdle by the skin of your teeth, but herein lies the game's first problem. If you don't make that hurdle, you're left to the mercy of the checkpoint system.
Now, I've never been an advocate of checkpoints, much preferring the good old quicksave Some say it makes games too easy, I say you don't have to actually use it if you think that's the case. Certainly, Mirror's Edge could have been improved by the presence of an easily tapped F5 at an opportune moment Tire problem with arbitrary checkpoints is that they have to be placed perfectly to be effective.
If they aren't frustrations quickly mount up and mice get thrown out the window. One of the things most likely to put someone off a game as a result of this is being forced to repeat the same section time after time.
In a title like Mirror's Edge, where the excitement and thrill of the chase is the primary ingredient doing the same bit again completely negates that. Due to the uneven dispersal of the checkpoints, you often have to start a substantial distance away from the place you died and, if this happens to be a tricky part there's a group of cops or a helicopter shooting at you, for example you're going to be quickly grinding those teeth down to bloody stumps.
This is where Mirror's Edge's signposted linearity becomes both a blessing and a curse. You see. The advantage of Mirror's Edge's linear model is that, most of the time, you know exactly where to go and everything clicks into place to produce brilliant action sequences. The game is at its very best when the split-second decisions go your way, when you make that leap between speeding trains or smash through the door just in time to avoid being cut to pieces by gun fire.
Where the linear model falls flat on its face is when things aren't immediately obvious, leading to moments of confused frustration as you're trying to figure out where to go as the cops are shooting you up.
Couple this with the awkward checkpoints and you have a recipe for disaster. There's also no option to quickly restart from the last checkpoint at least none that I saw , which can lead to problems when you clear one in the middle of a difficult section, but then mess up afterwards, falling back down or regressing to a point before the checkpoint. In the trickier platforming sections towards the end, you either have to do them all again or quit to the main menu and reload that way, which is hardly ideal.
Thankfully, these moments don't occur too often though, as you'd expect, the further you go, the more likely they are to crop up. Usually, Runner Vision guides you in the right direction. Runner Vision not available on the hardest difficulty highlights important areas of the landscape that you can use to jump off, cling on to or manipulate by colouring them in usually bright red.
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Date Added February 2, Version v1. Operating Systems. The graphics and visuals of Mirrors Edge are really amazing and the best thing is the Ariel view map in which you can see the locations of the places and short routes to jump on the roof top with out getting caught.
The maps of the game are a bit technical and need a mind with strategical ideas. You may get to a dead end but there is always a way. It is a very interactive game. The sound effects of the game are really amazing. Also the sound of the wind is sometimes really scare which give a great effect. Another game that you may like to play is Hitman Contracts.
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